Effects of Video Games

מוסד לימוד
מספר ממ"ן 12
מקצוע
קורס
מילות מפתח
שנת הגשה 2013
מספר מילים 1510
מספר מקורות 1

תקציר העבודה

Maman 12                                                                                         ממ"ן 12
Effects of Video Games on Aggressive Thoughts and Behaviors during Development Questions based on the Abstract and Paragraphs 1 – 4

1 a. Why does the writer think it is necessary to understand the effects of video violence on the brain?
1b. On what theory does the writer base his beliefs about the effects of video violence?
(8 points)
2 . What is the writer's definition of 'video games'?
(6 points)
3 . Match the following activities to the two types of aggression – reactive and proactive. Put a check üin the correct column.
Activity Reactive Aggression Proactive Aggression Mugging somebody for money for drugs ü A victim of bullying hitting other children ü 'Road rage' – motorists fighting on the highway ü Stealing a credit card ü (4 points) Questions based on paragraphs 5 – מנהל עסקים
4 a.
In what way is the game Pac Man violent, according to the author?

4 b. According to the writer, in what way(s) is the game Soldier of Fortune particularly violent?
(6 points) 5.  Complete the table to show which of the studies found a direct connection between video violence and aggression in children. Put a check üin the second column if a connection was found.
Connection found between video violence and aggression in children Study ü Dominick (1984) Gibb, Bailey, Lambirth and Wilson (1983) ü Lin and Leper (1987) ü Cooper and Mackie (1986) ü Graybill (1987) (5 points)
6 .
Why is there renewed interest in studying violent video games?
(6 points) 7a.  According to the General Aggression Model (GAM), what are the three components of the internal state?
7b. In what way do these three components interact?
(6 points)
8 .  According to the GAM what are:
i. the short term effects of using violent video games?
ii. the possible long term effect of using violent video games?
(6 points) 9. According to Gentile et al, what is the effect of violent video games on people with:     a. a high hostility rate       b. a low hostility rate (6 points)
1 0. According to research which of the following boys would be the most aggressive?
Circle the correct answer.
Answer:
a. a 12 year old boy b. a משפטים year old boy c. an 18 year old boy Explain your choice according to the text.
(5 points) Questions based on paragraphs משפטים – 20
1 1. List three examples of the positive effects of video games in therapy.
(6 points)
1 2. In what way might video games help in:
a.  hand eye coordination?
b.  learning to fly an airplane?
(4 points)
1 3. Which of the following best explains the writer's conclusion?
a. Researchers need to find a way to prevent aggression caused by video games.
b. Researchers need to find a way to expand video mind games for shy children.
c. Researchers need to find a way to create video games to enrich children's minds.
(4 points) Questions based on paragraphs 21 – 24
מנהל עסקים. What is Neubert's hypothesis regarding aggression in adolescents?
(4 points) משפטיםa.  According to Neubert which of the following theories is probably true?        Put a check ü in the correct box.
Psychopaths are born with a predisposition to violence and are affected by violent video games.
Psychopaths are born with a predisposition to violence and are unaffected by violent video games.
משפטיםb.  What evidence does Neubert cite to support this view?
(6 points) Questions based on paragraphs
5 – 27

1 6. Stupak says that video games can help develop social skills.
List three of his reasons for this belief.
(4 points)
1 7. According to the writer, in what way do video games help children to relieve aggression?
(4 points) Post reading (10 points)
1 8.   Look at the two sites listed below http://news.bbc.co.uk/1/hi/health/720707.stm http://www.physorg.com/news5758.html a. Do their findings agree?
b. What is your opinion? Do you think video games cause aggression in children? Write a few lines giving your opinion based on the articles and comments you have read.